The web page is ready and the comic I have planned so long is being viewed by the public.
From vision to reality -
here is how NoEXP came to be.
Over 2 years since I first had the idea for all
original pixelart comic
. Originally planned for Taptastic comic competition as something quick and doable in one month. It was both unrealistic and much more than originally thought.
As a huge fan of
, I always had an idea for a comic that would illustrate the world of
roleplaying games as it felt while we were playing them
. It was supposed to feature characters me and my friends played. Under the name
But I struggled with visual style to represent it. I tried many approaches but nothing quite fitted.
I was fascinated with the comic like Oots and simplicity of their representation. And struggled for long to find the style that would have the same lightness.
When the idea for
came, I suddenly felt that this is the
for this comic.
However, the road was still long.
The first challenge was the visual representation.
NoEXP is not a regular comic
. Where regular comic follows true and tried visual rules, NoEXP is visually engineered as a
Everything from pixel ratio, perspective, the height of horizon is carefully thought out chosen and tested over and over. Backdrop elements, characters, items - everything is made with intention of being
. Reusable and changeable.
Basically, NoEXP is designed in same way classic
point and click adventure
would be planned out. And this is a complex time-consuming process.
The second challenge was the
I had characters, the world and general plot worked out. But comedy writing is
for me, especially due to fact that English is not my mother tongue. I hoped to find talented scriptwriter to work with, but no one was interested. Besides, it would be hard to expect scriptwriter would agree to write the script when someone else is dictating the majority of the plot.
I realized the only way to do it is to roll up my sleeves,
learn how to write comedy scripts and finish the story myself
. I purchased a great book
"The Hidden Tools of Comedy"
by Steve Kaplan. Started reading and writing the script.
Now that both script and visual style was finished the work on the comic was
ready to commence
many challenges, plans, changes of plans ... much help from the comic community and their invaluable advice -
I find myself here
There is still so much to be done. But let's open the gates!